Showing posts with label MTG. Show all posts
Showing posts with label MTG. Show all posts

Thursday, November 3, 2016

An old favourite has new life breathed into it, more club antics

40K took a nose dive at the club over the last two years or so, due to, well a lack of desire to by the same army book over and over again. In fact one club gamer that played 40k recently admitted that the last rule book he purchased was for 4th edition. Yet all good things come around again. Sure enough an astute purchase (new and second hand) by a couple of club members means that 40K is up and running again. It never really left just went into hibernation.

Picture show time

8 gamers with 600 points aside, nice.

Necron Crab like thing perched precariously on a rocky out crop. Brilliant model

Marines

Battle of Britain

The fine art of simultaneous movement

Not sure who won this dogfight over Britain but Wings Of Glory is such a good game.

Magic the Gathering and ........chips.....lots of chips.... surely you get your cards messy?

Thursday, June 30, 2016

Tuesday Night at the Club

Well the timing was a bit better this time and everyone remembered what the date was! So we had a good turn up. Lots of lads playing Magic the Gathering the card game, plenty playing the obligatory Wings Of Glory using Barry's big Strakken, a fine 40K game with Nids vs Marines and I got to play Infinity for the first time in probably 3 months...........

Show time
MTG lads

40K

Really close game and could not tell you who won but then that's what a close game is all about.

WW1 Wings Of Glory

How many pilots, 6 yep you can fly this many on one table and have a great game.

Strakken down but she still hit the target German High Command was very happy, the pilot much less so.

So many planes on fire

More of them on fire


Infinity table with soooo much terrain. 10 miniatures aside they said, cheap game they said, oh but you need around a millions dollars in terrain, nobody said that!!

Giving away the secrets prior to deployment

Scariest moment in the game. The large Mecha thing is my TAG, it has become possessed by the other side's hacker and is now torching my Lieutenant. It took me almost all of my orders in the second turn to get control of the TAG back.

As you can see I now have a wounded leader. I ended up winning but for a bit then I was very very concerned.

Infinity is often fast enough to have another game and thus my opponent was happy to accept another players thrown down gauntlet.

Nomads on the roof, Ninjas hiding and chucking smoke.

The board is really getting there just a lick of paint in the right area, and the rest of the terrain is fantastic.

If you eve need minis painted to a high standard drop us a line on this blog and I can put you in touch with our clubs premier painter who does such an excellent job for all of us and others located in Canberra and across the state. Prices are great too.


Saturday, September 12, 2015

Can The Bounty Hunters Collect their Prey, X-Wing at the club

Decent turn out at the club with a new face to join the miniature gamers and a few new faces for Magic the Gathering. Sadly year 11 and 12 exams are either on or about to start so the Roleplayers were not to be seen but a nice game of "Hunt the Gotha" or Wings of Glory to you and me was happening with 3 players. But the highlight was a characterful game of X-Wing.

Scum and Villainy bounty hunters were attempting to knock out the Lamda Shuttle transporting and extremely valuable cargo of .............. no doubt some rebel scum with a price on his head........encased in carbonite or such like.  The Lamda had to fly to within range of the tractor beam of the Death Star to be declared safe. Did the Imperials get their way or was it Cash time for the Bounty Hunters?

Four Ties and a Shuttle with few modifications attempt to avoid each other and the asteroids in the first couple of moves. The death star is in the bottom left side out of camera shot.

Scum and Villainy with souped up tricked out flyers but pilot skill was a little lower than I had expected, still around 100 points per side.
I missed the next couple of turns but took this as the Lamda has lost all its shields but the Tie Fighters were there to the rescue.


At the moment it was three fighter ships each but what you don't see is that the Ties have a point or so left but the Scum really wanted the Lamda so the shots that could have finished the escort off was used to take the Lamda closer to the edge.
 
 
Almost there, you can see the Micro Machines half built Death Star near the table edge. We elected to say that the shuttle had to get to within 2 hexes of the Death Star to be in Tractor range and therefore Bounty Hunter fighters would be at risk of capture.

End battle, with no fighters shot out of space but the Lamda critically close to the Death Star.
 
Made it this turn.
Gotha hits the table edge to then turn around and fly back the other way. It was shot down leading to a British Victory.
 

You can just make out the MTG gamers at the back, a nice crowd for Batemans Bay hopefully we see them again as they are all welcome.