Showing posts with label Kill Team. Show all posts
Showing posts with label Kill Team. Show all posts

Wednesday, August 15, 2018

August Club night Mordheim, Kill Team and Kings of War, what a nice mix of games.

Our usual crowd of 40K gamers and Barry's Wings of Glory game did not make a show tonight. But Games Workshop was still represented with the new version of Kill Team making its debut and the old favourite that has been given the breath of life. Unfortunately the images for these are only at the beginning of the games as I was all consumed with my Kings of War game to take later shots.
Kill Team re imagined

One of the kill teams in the process of building I guess. Always liked this version of Games Workshops skirmish games. I still have some fancy Cadians from when the Kill Team rules were in White Dwarf.

Mordheim board complete with donated Jungle houses..............hmmm, Wyrdstone again

The BLU TAK GANG, the most heinous of all Orcish gangs found in the destroyed city.

Brand New Ostlanders that have seen a ghost....or a can of primer at least. These are built from the bitz box, from Fireforge bodies and old GW/Citadel arms, heads and weapons. 


The Kings of War games was a nice 4 X 1500point battle royal. With the Abyssal Dwarfs and Undead allying against Dwarf and Forces of Nature. I have to admit to liking some of the new Forces of Nature models by Mantic. The joy of Kings of War is the ability to sneak all sorts of models into your forces. See if you can name the DnD monster prominent in white in a couple of the images.

Forces of Nature (Boo Hiss)

3000 points a side

More forces of nature with dwarfs.

Skeletons and nasty Centaurs that are known as....?

Right hand side of the Forces of death and destruction

After a couple of turns the damage is mounting up.

My favourite moment of the battle when the Werewolf horde moves over the rocky ground and eats a unit of dwarfs due to hitting it in the flank. Double the attacks!

Soul Reaver Cavalry this unit hits so hard.

Vampire at the back with a heal spell to take a bit of the damage from the cavalry. They can run away easily enough when the damage builds up.

Notice the DnD beasty yet?