Kill Team re imagined |
Mordheim board complete with donated Jungle houses..............hmmm, Wyrdstone again |
The BLU TAK GANG, the most heinous of all Orcish gangs found in the destroyed city. |
Brand New Ostlanders that have seen a ghost....or a can of primer at least. These are built from the bitz box, from Fireforge bodies and old GW/Citadel arms, heads and weapons. |
Forces of Nature (Boo Hiss) |
3000 points a side |
More forces of nature with dwarfs. |
Skeletons and nasty Centaurs that are known as....? |
Right hand side of the Forces of death and destruction |
After a couple of turns the damage is mounting up. |
My favourite moment of the battle when the Werewolf horde moves over the rocky ground and eats a unit of dwarfs due to hitting it in the flank. Double the attacks! |
Soul Reaver Cavalry this unit hits so hard. |
Vampire at the back with a heal spell to take a bit of the damage from the cavalry. They can run away easily enough when the damage builds up. |
Notice the DnD beasty yet? |
2 comments:
Have you heard anything from the players about Kill Team? I'll confess I'm intrigued, but have managed to resist so far. KoW looks like you had fun!
FMB
The guys played it the other day and feel that it has potential. Other chaps via the net are saying that it is very old school, like it has not changed enough from older 40k. I guess I like that aspect though Mordheim, Necromunda and Kill team were all pretty good games for lots of us. Kings of War on the other hand is a fantastic game. Simple rules with a subtlety that plays fast. But to master the game takes time, and games. Plus the whole diorama style bases are fantastic.
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