Wednesday, August 17, 2016

Kings of War fantasy style this time

Well it had to happen, the old fantasy minis had to make it onto the table. Even though we have talked about playing Warhammer 8th most of the club has lost heart and well to be honest new games have captured our imagination. Thus KOW fantasy has at last made it to the club in the 2nd edition form. Also one of the regulars with a now defunct tomb kings army is about to bring the out of the sand again as well. Oh and another one is buying into dwarves. Mantic should be happy.

Some sort of Slasher flick board game, looked cool actually

Kings of War with Kingdoms of Men vs nasty Chaos horde things with HUGE units of beastmen, 200 points a side.

Barry pointing out the delicate art of flying in the skys above London, all he needs is a pipe.

Yep Horde of marauders or beastmen as it were and flank protected by regiments of warriors

My gallant knights looking into the horror that could be.

Looks good doesn't it?
After charging the huge horde and using a big chunk of my army I came to realise that you can get rid of the bigger units but you have to hit them with two units at least. I still lost one of the knight units  in this combat.
Nasty winged demon mounted general about to eat bowmen or catapult or both!!!
Hold up the warriors with spear and charge in the knights. This will hurt.
At the end of the game the Chaos force had lost but with the generals and wizards still on the table and most of my units with decent damage another turn or two and the Chaos may have made a come back. 

Kings of War is a fast and furious game and to be honest a lot of fun. Tactical depth is there even if there are not a lot of rules and as a club game it does seem to play well in a couple of hours for around 2000 points. Plus Mantic games is about to release some historical rules based on the same system. Looking forward to this. Mind you Neldoreth's historical supplements are very good.

Monday, July 25, 2016

Kings of War: is it possible to use a fantasy combat game with historical armies?

The Punic Wars trial run 1
I have wanted to game the Punic Wars for a long time and a few years back stupidly sold my 15mm armies as no one locally was all that keen on the smaller scale historical miniatures I preferred to play with.

28mm was out of the question initially as I had to buy, build, paint and base 2 whole armies. I just did not have the cash or time. Well skip a couple of years and some astute purchases (some not so astute) and a couple of school holidays to knock over the bulk of the painting and lo and behold I am the proud owner of a small Republican Roman Army and its counterpart a small Carthaginian army in 28mm. 

Carthaginian Right Wing

Carthaginian Centre and Left Wing

Republican Romans

Would anyone at the club want to give it a go? Hmmm the rules, what to use? With the demise of Warhammer Fantasy I felt that the Historical version, WAB, was not going to work. Many rules like Impetus (have not played this one yet myself) and FOG are just a little hard to introduce to club members on a normal games night. But we have discussed swapping the Warhammer armies over to Kings of War (KOW). Thus a plan hatched. Could I get 2 equal points armies up and get someone into it?
The Hours Of Wolves website by Neldoreth (see link on the side of this blog) has some great historical army lists for utilising KOW rules with historical armies. He has even kindly updated them to the 2nd edition of KOW. A Punic War list exists. You can of course use the KOW army lists as they are and build two forces using the Kingdoms of Men lists but I really like what Neldoreth has done with the “special rules”.  These additions lend a more historical feel to the forces than the original Kings of War rules allow.

So on with the game. I was just going to turn up with two matched forces and hope one of the regulars would see shiny new toys set up on a table and say “Gee that looks fun, can I have a game?”
A little over a thousand points a side, which is small by Kings of War standard but it should still give us an hour long game or so, I hoped.

Ready to roll

Que images of elephants and triarii and cavalry and spearmen marching to certain victory or doom which ever your prefer.

First couple of turns sees the forces move rapidly towards one another with march moves of anywhere between 10 inches and 18 inches. My, light horse move fast!

Elephants and Cavalry attempt to outflank the Romans

Roman Ally troops intercept the elephant and the Triarii turn to face the cavalry

Carthaginian left flank sees the Celtic allies heading through bad terrain to attack the Roman Hastati and Principes

Italian Allies take a pasting from the elephant but not before dishing out a couple of wounds in return

Centre combat, Spanish allies and Lights move in on the Numidian Light horse of the Romans

Roman general faces off alone against the veteran spear men. This is a nice heroic quirk of the KOW rules even if not very historical

Grinding combat of warband and spear men

Centre combat goes badly for the Romans

Ouch, flank attack by an elephant has got to hurt

Shortly after this a lone Numidian Light horse hits the veterans in the rear and "pop" no more spear

By now the Carthaginians have the best of the Romans but they have still been hit hard
The final combats between the heroes of the ancient world, Carthage is victorious this time.
Overall my opponent and I gamed for an hour and a half. With only 3 other KOW games under my belt I was no great expert but it all felt rather fun. To the purest there are elements of the system that may not suit, like the heroes actually being able to take on a unit on their own. The movement seems more flexible than what I feel ancient armies could move like. Yet  it was a lot of fun and was the first time for these minis to see service at the games club. Will I use the system again, definitely and I will give the historical armies another run too, as well as a few fantasy battles. But the paint brush calls. At least another 500 points per side I am after. Lets hope that another two years does not pass until they see the table again.

Thursday, June 30, 2016

Tuesday Night at the Club

Well the timing was a bit better this time and everyone remembered what the date was! So we had a good turn up. Lots of lads playing Magic the Gathering the card game, plenty playing the obligatory Wings Of Glory using Barry's big Strakken, a fine 40K game with Nids vs Marines and I got to play Infinity for the first time in probably 3 months...........

Show time
MTG lads


Really close game and could not tell you who won but then that's what a close game is all about.

WW1 Wings Of Glory

How many pilots, 6 yep you can fly this many on one table and have a great game.

Strakken down but she still hit the target German High Command was very happy, the pilot much less so.

So many planes on fire

More of them on fire

Infinity table with soooo much terrain. 10 miniatures aside they said, cheap game they said, oh but you need around a millions dollars in terrain, nobody said that!!

Giving away the secrets prior to deployment

Scariest moment in the game. The large Mecha thing is my TAG, it has become possessed by the other side's hacker and is now torching my Lieutenant. It took me almost all of my orders in the second turn to get control of the TAG back.

As you can see I now have a wounded leader. I ended up winning but for a bit then I was very very concerned.

Infinity is often fast enough to have another game and thus my opponent was happy to accept another players thrown down gauntlet.

Nomads on the roof, Ninjas hiding and chucking smoke.

The board is really getting there just a lick of paint in the right area, and the rest of the terrain is fantastic.

If you eve need minis painted to a high standard drop us a line on this blog and I can put you in touch with our clubs premier painter who does such an excellent job for all of us and others located in Canberra and across the state. Prices are great too.

Sunday, June 26, 2016

A blast from the past, well at least thats what happened to my ships!

Games night saw a smaller turn out due to poor weather. Even so 3 of us had the chance to play the old Man O War game by GW. It had been so long that, well, we forgot the rules and that is why my ships were blasted out of the water and I am sticking to that story.

I remembered I really liked the game (probably because I did not get blasted last time) and loved my Bretonian Fleet. I have been after a couple more Corsairs and Buccaneers for some time now but the eBay prices are exceptionally high for a couple of "6mm" models. Even so one day I will find the last Corsair I need.

Other games were 40K and a Pacific WWII Wings of Glory game.

Image time.
My Fleet in all its Glory

Closer to the Water, please note that Giant Squid was not part of my fleet.

The Chaos Dwarf fleet (boo hiss) most delightfully hand made.

Random sea monsters.

The Chaos Fleet (boo boo hiss)

40K still being played at the club after how many years?

WWII gotta love google earth and a print shop

Kityhawks Aussie style

Zeros, yep Japanese style.

They went to a watery grave far faster than I was expecting.

The two squadrons of Corsairs on the RHS were about to come seriously unstuck.

Pondering how to not lose.

Yep even the Galleon went down with all hands. I don't even think that my Pegasus knights had time to fly away. By the end I had 2 ships that could limp off the rest as they say were at the bottom of the ocean forming a lovely artificial reef system.